After using [Biotic Orb], [Biotic Grasp]’s secondary fire chains to 2 additional targets within 10m for 3s.
After you spend 50 [Biotic Energy], deal 20% increased damage for 6s.
Allies healed by your [Biotic Grasp]’s primary fire are healed for an additional 25% of [Biotic Grasp]’s healing over 5s.
While aiming at an enemy’s head with [Biotic Grasp]’s secondary fire, gain 30% Move Speed, 30% Lifesteal, and restore 100% more Biotic Energy.
[Biotic Grasp]’s secondary fire restores 50% more [Biotic Energy].
50 Max [Biotic Energy]
Deal 10% increased damage to enemies below 30% Life.
While healing an ally below 50% Life with your Weapon, deal 15% increased Weapon Healing.
15% [Biotic Grasp] Secondary Fire Range
Total Cost: $48000
[Biotic Orb] launches an additional [Biotic Orb] of the other type with 50% reduced capacity.
[Fade] also phases other allies within 8m for 0.25s and grants them Overhealth equal to 20% of your max Life.
While at full Life, Lifesteal grants up to 100 Overhealth.
Prevent 15% of incoming damage and instead take that prevented damage over 3s.
Convert 100 Health into Armor.
While you have Armor, take 10% reduced weapon damage.
When you take damage, gain 0,5% Damage Reduction for 1s, stacking up to 20 times.
While below 30% Life, gain 10% Damage Reduction.
Total Cost: $50500