For each Ammo available, [Peacekeeper]’s primary fire gains 1% increased damage, up to 25%.
After using [Combat Roll], [Peacekeeper]’s next primary fire can auto-aim within 9m under 2s cooldown.
During [Combat Roll], prevent all incoming damage. After [Combat Roll] ends, heal 30% of your Life over 3s.
[Combat Roll] takes you 50% further and deals 65 damage to enemies.
Deal 10% increased damage to enemies below 30% Life.
Critical Hits reveal the target for 3s.
When you use an ability, restore 10% of your Max Ammo.
Total Cost: $51000
Eliminating an enemy you’ve recently critical hit grants 1 Max Ammo for the round.
[Flashbang] adds 3 extra Ammo on hit until [Peacekeeper] reloaded.
When you start a [Combat Roll], leave a [Flashbang] behind.
Ignore 50% of Armor’s damage reduction.
While at full Life, Lifesteal grants up to 100 Overhealth.
Total Cost: $48000